Living Room 3D Model
This is my Living Room 3D Model, where I focused on creating a realistic and detailed interior space. I used Maya for the base modeling, ensuring precise structure and clean topology. To add depth and detail, I sculpted various elements in Mudbox, refining surfaces to enhance realism. Texturing was done in Substance Painter, where I applied realistic materials, wear, and lighting effects to bring the scene to life. Finally, I used Adobe Lightroom to fine-tune the renders, adjusting lighting, colors, and composition for the best visual presentation.
This project allowed me to explore different workflows and techniques to create a polished and immersive 3D environment.
Software Used
Maya – Base modeling and scene layout
Mudbox – Sculpting details and refining surfaces
Substance Painter – Texturing and material application
Adobe Lightroom – Final editing and render adjustments
Before & After
Wire Frame
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Miami, FL