Living Room 3D Model

This is my Living Room 3D Model, where I focused on creating a realistic and detailed interior space. I used Maya for the base modeling, ensuring precise structure and clean topology. To add depth and detail, I sculpted various elements in Mudbox, refining surfaces to enhance realism. Texturing was done in Substance Painter, where I applied realistic materials, wear, and lighting effects to bring the scene to life. Finally, I used Adobe Lightroom to fine-tune the renders, adjusting lighting, colors, and composition for the best visual presentation.

This project allowed me to explore different workflows and techniques to create a polished and immersive 3D environment.

Software Used

Maya – Base modeling and scene layout

Mudbox – Sculpting details and refining surfaces

Substance Painter – Texturing and material application

Adobe Lightroom – Final editing and render adjustments

Before & After

Wire Frame

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Miami, FL