•     Weapon 3D Model For this weapon model, I started by applying basic materials in Maya to establish a foundational look before moving on to Substance Painter for detailed

  •  Dagger 3D Model For this dagger model, I focused on modeling and UV unwrapping in Maya, ensuring clean and efficient topology for texturing. I applied basic materials as a temporary placeholder to

  •   Sci-Fi Bar 3D Model For this sci-fi bar model, I worked on modeling, UV unwrapping, and material setup in Maya. I ensured the model was UV unwrapped properly for seamless

  •  Switch 3D Model For this sci-fi sofa model, I focused on modeling, UV unwrapping, and material setup in Maya. I carefully UV unwrapped the model to ensure clean and efficient texturing. Additionally,

  • Plane 3D Model This airplane model was a class project where I focused on hard surface modeling, UV unwrapping, and preparation for texturing. After creating the base model in Maya, I

  •   Wagon 3D Model This wagon was one of my early 3D modeling projects created during my time in school. Using Maya, I focused on shaping and detailing the structure to

  •   Ice Sorceress 3D Model For this Ice Sorceress character, I worked on modeling, texturing, rigging, UV unwrapping, and animation. While the base body model was pre-made, I personally designed and

  • Small House 3D Model This small house 3D model was carefully crafted using Maya for modeling, ensuring detailed architecture and structure. I then used Adobe Substance Painter to apply realistic

  • Switch 3D Model This Switch 3D Model was one of my first projects in Maya, where I focused on creating an accurate and detailed hard surface model. I used Maya for

  • Living Room 3D Model This is my Living Room 3D Model, where I focused on creating a realistic and detailed interior space. I used Maya for the base modeling, ensuring precise structure