Animations
Here are a few animations I’ve worked on throughout my time in school. Some are simple walk cycles, while others are more detailed animations designed to fit the cinematics I’ve created for my personal projects. I used Maya to create these animations, which I then imported into Unreal Engine to bring them to life as full cinematic sequences. This process allowed me to refine movement, timing, and character expression while integrating animations seamlessly into my game projects.
Cinematics
All Aspects Except Models/Texturing
All Aspects Except Models/Texturing
Basic Cycles
All Aspects Except Models/Texturing
All Aspects Except Models/Texturing
All Aspects Except Models/Texturing
All Aspects Except Models/Texturing
All Aspects Except Models/Texturing
All Aspects Except Models/Texturing
All Aspects Except Models/Texturing
All Aspects Except Models/Texturing
Animations
All Aspects
All Aspects Including Character Rig
2D Animations
All Aspects
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Miami, FL