Animations

Here are a few animations I’ve worked on throughout my time in school. Some are simple walk cycles, while others are more detailed animations designed to fit the cinematics I’ve created for my personal projects. I used Maya to create these animations, which I then imported into Unreal Engine to bring them to life as full cinematic sequences. This process allowed me to refine movement, timing, and character expression while integrating animations seamlessly into my game projects.

SOFTWARE

Maya

CATEGORIES

3D & 2D Animation

COPYRIGHT

Kaitlyn Martinez

Cinematics

All Aspects Except Models/Texturing

All Aspects Except Models/Texturing

Basic Cycles

All Aspects Except Models/Texturing

All Aspects Except Models/Texturing

All Aspects Except Models/Texturing

All Aspects Except Models/Texturing

All Aspects Except Models/Texturing

All Aspects Except Models/Texturing

All Aspects Except Models/Texturing

All Aspects Except Models/Texturing

Animations

All Aspects

All Aspects Including Character Rig

2D Animations

All Aspects

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Contact Me

Miami, FL