• Kakashi 3D Model This is my 3D character model of Kakashi, created in Maya with a focus on accuracy and clean topology. I carefully modeled the base mesh to capture his

  • Abandoned Hospital This is my Abandoned Hospital 3D Environment, my first full environmental creation, where I aimed to capture a haunting and immersive atmosphere. I started by modeling the base structure in

  •     Weapon 3D Model For this weapon model, I started by applying basic materials in Maya to establish a foundational look before moving on to Substance Painter for detailed

  •  Dagger 3D Model For this dagger model, I focused on modeling and UV unwrapping in Maya, ensuring clean and efficient topology for texturing. I applied basic materials as a temporary placeholder to

  •   Sci-Fi Bar 3D Model For this sci-fi bar model, I worked on modeling, UV unwrapping, and material setup in Maya. I ensured the model was UV unwrapped properly for seamless

  •  Switch 3D Model For this sci-fi sofa model, I focused on modeling, UV unwrapping, and material setup in Maya. I carefully UV unwrapped the model to ensure clean and efficient texturing. Additionally,

  • Plane 3D Model This airplane model was a class project where I focused on hard surface modeling, UV unwrapping, and preparation for texturing. After creating the base model in Maya, I

  •   Wagon 3D Model This wagon was one of my early 3D modeling projects created during my time in school. Using Maya, I focused on shaping and detailing the structure to

  •   Ice Sorceress 3D Model For this Ice Sorceress character, I worked on modeling, texturing, rigging, UV unwrapping, and animation. While the base body model was pre-made, I personally designed and

  • Small House 3D Model This small house 3D model was carefully crafted using Maya for modeling, ensuring detailed architecture and structure. I then used Adobe Substance Painter to apply realistic