Switch 3D Model
This Switch 3D Model was one of my first projects in Maya, where I focused on creating an accurate and detailed hard surface model. I used Maya for the base modeling, ensuring proper proportions and clean topology. For texturing, I used Substance Painter to apply realistic materials, reflections, and subtle surface details. Finally, I polished the renders in Adobe Lightroom, adjusting lighting and colors to enhance the final presentation.
This project was an important learning experience, helping me understand the fundamentals of 3D modeling, texturing, and rendering while improving my workflow.
Software Used
Maya – Base modeling and scene layout
Substance Painter – Texturing and material application
Adobe Lightroom – Final editing and render adjustments
Before & After


Wire Frame
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