Switch 3D Model

This Switch 3D Model was one of my first projects in Maya, where I focused on creating an accurate and detailed hard surface model. I used Maya for the base modeling, ensuring proper proportions and clean topology. For texturing, I used Substance Painter to apply realistic materials, reflections, and subtle surface details. Finally, I polished the renders in Adobe Lightroom, adjusting lighting and colors to enhance the final presentation.

This project was an important learning experience, helping me understand the fundamentals of 3D modeling, texturing, and rendering while improving my workflow.

Software Used

Maya – Base modeling and scene layout

Substance Painter – Texturing and material application

Adobe Lightroom – Final editing and render adjustments

Before & After

Wire Frame

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Miami, FL