Small House 3D Model
This small house 3D model was carefully crafted using Maya for modeling, ensuring detailed architecture and structure. I then used Adobe Substance Painter to apply realistic textures, bringing depth and character to the materials, from weathered wood to textured roofing. To refine the final presentation, I edited the render in Adobe Lightroom, adjusting the lighting, contrast, and color tones to create a visually polished and immersive scene. This project showcases my skills in 3D modeling, texturing, and post-processing to create a high-quality, game-ready asset.
Software Used
Maya – Base modeling and scene layout
Substance Painter – Texturing and material application
Adobe Lightroom – Final editing and render adjustments
Before & After


Wire Frame
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