Plane 3D Model
This airplane model was a class project where I focused on hard surface modeling, UV unwrapping, and preparation for texturing. After creating the base model in Maya, I performed UV unwrapping to ensure clean and efficient texturing. The model was then color-coded, setting it up for the next stage of detailed texturing. This project helped me refine my skills in efficient UV mapping and asset preparation, which are essential for high-quality texturing and rendering.
Software Used
Maya – Base modeling and scene layout & UV unwrapping
Before & After


Wire Frame
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