Dagger 3D Model

For this dagger model, I focused on modeling and UV unwrapping in Maya, ensuring clean and efficient topology for texturing. I applied basic materials as a temporary placeholder to visualize the final look before taking it into Substance Painter for detailed texturing. This project allowed me to practice hard surface modeling, UV mapping, and material setup, preparing the asset for a more refined and polished finish.

Software Used

Maya – Base modeling and scene layout & UV unwrapping

Wire Frame

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Miami, FL