Weapon 3D Model
For this weapon model, I started by applying basic materials in Maya to establish a foundational look before moving on to Substance Painter for detailed texturing. This project allowed me to experiment with material application, surface detailing, and texture refinement to enhance realism. It showcases my ability to create game-ready assets with proper texturing workflows.
Software Used
Maya – Base modeling and scene layout & UV unwrapping
Substance Painter – Texturing and material application
Wire Frame
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