Kakashi 3D Model

This is my 3D character model of Kakashi, created in Maya with a focus on accuracy and clean topology. I carefully modeled the base mesh to capture his iconic design, paying close attention to proportions and key details like his outfit, hair, and accessories. Despite this attention to detail, the model remains very simple and basic in terms of structure. To enhance realism, I used Mudbox to sculpt additional details, refining surfaces and adding subtle depth to the model. For texturing, I applied basic materials using Maya’s built-in textures, ensuring a clean and visually appealing look. While keeping the design simple, I aimed to maintain the essence of Kakashi’s style while optimizing the model for potential future texturing and rigging.

Software Used

Maya – Base modeling and scene layout UV unwrapping

MudBox – Added details

Adobe After Effects – Final editing and render adjustments

Finalized Model

Before & After

Wireframe

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Miami, FL